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The Jetman has something to say about the crap that's going on lately. SERIOUSLY?! Yup.

SNES 20th Anniversary Series: Part 1

Posted by JETZ.acx On Sunday, August 21, 2011 0 comments

Super Nintendo Entertainment System

I’m one of the few who were late in the party. I got my SNES back in 1995, well long after its initial release in 1991. In all honesty, though, it matters little. Hell, I could say it mattered the most since it was the year when the SNES was at its prime, with such a huge library and games that came and go like crazy. Looking back now, it’s hard to imagine myself without a SNES. Arguably the best console ever made, the 16-bit beast was host for a ton of classics that I don’t know where to start.

Starting with this blog post, I’ll make a series of 5 lists in which I detail many of the games that I considered influential in my time with the precious console, in no particular order of preference or quality. Keep in mind that all of these games mentioned here have been games that I’ve either owned, rented, borrowed or played in some shape or form, and while I might not own some of them physically, they’re in my “must get/download to VC soon” list. With that being said, it’s time to go nostalgic!

Is a Nintendo Phone imminent?

Posted by JETZ.acx On Thursday, August 11, 2011 4 comments

Investors are pressuring Nintendo to start developing games on smartphones such as the mega-popular iPhone and the open-source Android phones by Google, but Satoru Iwata is shooting down every dream (or nightmare, depending on which side of the fence you’re at) of seeing Mario or Zelda outside the Nintendo 3DS or Wii. It just boils down to a single statement: so long as Iwata is in charge, there will be no chance that a first-party game will ever appear on a smartphone. Pokémon doesn’t count anymore; they’ve become more or less a separate identity and made themselves completely independent (for the most part), with only the major titles like the main entries or the spin-offs being published by Nintendo like any other second-party series. That doesn’t mean we’re about to see Pokémon on a Sony or Microsoft platform – it simply means that they have far more liberty than any of the other Nintendo franchises. Why do you think they could create the awesome Golbal Link and Dream World for PC in the first place?

But here’s the sad truth: smartphones are becoming more and more as the mainstream device of choice whenever you want to choose an entertainment device. I’m not talking about the reason why the 3DS flopped – that was just Nintendo’s stupidity to release it way too early in the first place. They’re losing stock not only for their errors with the console, but also because they’re sticking to an age-old formula of doing things your own way, without hearing what people want. This was somewhat rectified thanks to the Wii U, but even then people were confused after E3 went by thinking if this was a new console or a new controller, or if the Wii U will ever have quality titles on launch unlike the 3DS.

And now the 3DS has a price drop, and investors are just shrugging it off like it’s a laughable strategy. “OH LOOK!! THEY’RE DESPERATE!! Fuck you, Nintendo, I’ve got an Android to TLC.”

Is a Nintendo Phone imminent? Probably not. But I can bet your ass that if the 3DS doesn’t skyrocket the way it should by the end of the year, prepare yourself for the announcement of the Nintendo 3DS Phone.

Look, the whole “touchscreen and 3D don’t mix well” excuse Iwata gave is just plain bullshit. Look at this smartphone here:

htc-evo-3d-1

The HTC EVO 3D. Multi-touchscreen, glasses-free 3D. Sleek and smooth, uses Android technology, can take 3D pictures. But I’m not here to promote a Sprint phone, I’m mostly pointing out that a touchscreen within a 3D screen is entirely possible, and Nintendo should have known that from the start. Of course, a multi-touchscreen is far more expensive than the DS’s single-touchscreen, so I can see what Nintendo meant. But a phone isn’t meant to be cheap – after all, you’re gonna make a 2-year data/phone contract with that greedy wireless service just to get that awesome gadget they’re offering. So Nintendo shouldn’t be scared of taking that risk in the first place.

Now, a 3DS Phone you say? How would it work? First of all, Nintendo already said that they won’t do their stuff for another platform. What’s the next step? Make your own! By bringing the 3DS Phone into the market, not only you’ll give people an option for people to jump in a different smartphone, but you’ll also have access to Nintendo’s 3DS library, the eShop, and of course, backwards compatibility with the DS. Even if they used a proprietary OS, if it’s easy to migrate from other OS sources, other companies will be more than happy to develop for the new gadget.

And now you ask: but what’s up with the Xperia Play? Didn’t that flop as well?

The Xperia Play was a frickin’ experiment by Sony to see if there was a market out there interested in a smartphone like that, but they flopped because the phone simply SUCKED like the rest of the Sony Ericsson line. Nintendo is different. They deliver quality stuff in whatever they do. And besides, the XPlay had PS1 ports; the 3DS has (and will have more) games made from the ground up for the console, which makes it even more appealing.

And finally, it boils down to aggressive marketing. Apple succeeded the same way with the iPhone. I don’t see why Nintendo shouldn’t do the same. Give out a smartphone that has all the features of the 3DS, improved battery, controls, a growing eShop library, Virtual Console support, PLUS 4G technology from the most reliable network on the USA…Verizon Motherfucking Wireless. With just that, not only you would be a huge contender for the poor iPhone and all the little Androids…but also take a huge chunk out of Sony’s PlayStation Vita as well.

Nintendo has the chance to make their portable industry fun again…it’s just up to them to switch focus and plow through.

PR Comic-con 2011 afterthoughts

Posted by JETZ.acx On Tuesday, May 24, 2011 0 comments

Since this blog entry is going into every outlet I’m in (Facebook, Blogger, Deviantart), I’ll be very brief and cut to the chase: it’s been an awesome weekend with you guys and gals. I’ve only went Saturday, but the aftermath as I shared pics in Facebook and the thrill of thinking that I might end up joining in the cosplay hobby is just pure awesomeness. Thank you, especially those who not only let me capture on camera, but who were willing to start a new friendship with me.

This is not the end! I’m already looking forward towards future events, and it looks like Central Fan Fest might be the next place to go. Can’t say I’ll be going as someone there, though – any cosplay I might do may be for either next year or for Kaisen 9 this next Fall/Winter. So look out – The Jetman is blasting off to new heights, and not even the universe itself will stop him from reaching his goals! See ya around.

Review: High Frequency SNES Turbo Controller

Posted by JETZ.acx On Wednesday, May 4, 2011 0 comments

DSC00608

I was never fond of third-party controllers, and this guy was the culprit. It’s not a bad controller by any means – in fact, I like it because it has a very interesting design and includes features like turbo and slow motion – but the d-pad turned me off big time. Partially because I could remove it easily, and its rubber pads became loose (I changed them with an old Dualshock rubber that was no longer functional). Hell, these controllers were cheap – I remember my aunt buying these controllers for her kids only to be destroyed one week after. At least my SNES original pads were durable enough to resist any kind of damage.

Reviewing controllers

Posted by JETZ.acx On Tuesday, May 3, 2011 0 comments

NOTE: Yet another draft that I’m posting that’s about six months old. Sorry, but I’m just giving some love to my poor blog.

Because I’m bored…and I want to do something today (no classes because of the storm passing through), I think I’m going to review the controllers I own, little by little. Note that I’m not going to be brief, but it’s not going to be a full article for each controller.

NES CONTROLLER

I’ll start things off with the NES controller. Nice little piece of device, which pretty much established the standards of what we see in controllers today: a directional pad instead of a joystick, two face buttons, and two “navigation” buttons – Start and Select. This singular setup may sound dated nowadays, but don’t you notice how many games out there mostly use two buttons for their game only? It’s simple, effective, and most of all, it gives you what you want. The NES controller was a beauty all by itself, although you may laugh a bit at its square design compared to other controllers that comfort in your hands. Still, it’s the granddaddy of all controllers out there, and I think it deserves a good score. 8/10.

I am a Nintendo fan, but a Wiimote hater

Posted by JETZ.acx On 0 comments

NOTE: I wrote this draft about six months ago, and today I have a little more respect towards the Wii Remote. Don’t get me wrong though; I still have issues with it and some of what I’ve said here is still in effect. Enjoy.

Hey, no disrespect to all of those Wiimote huggers out there – this my sole opinion about it, and it doesn’t change the fact that I still love Nintendo no matter what. With that said, I wanted to go deeper with my hatred towards this little device. Yeah, at first it’s pretty fun to swing it around and think it’s the coolest thing around, but once you figure out that the whole thing is an illusion that Nintendo created to make you flail like a fool with it…it doesn’t sound fun at all now, does it?

TOP 10: Pokémon Battle Themes (‘till 4th Generation!)

Posted by JETZ.acx On 0 comments

We all love Pokémon. How can we not capture over 600 critters in a vast open world all while trading with friends around the world? Or how about making an elite team and pwning the hell out of little kids at your school who don’t know a thing or two about the art of EV training? But I usually don’t care about all that.

Yup, we’re gonna talk about the music. Precisely, the battle themes. From the first wild Pokémon you found on the wild to that climatic encounter with the top Champion of the region, they are all punctuated with some awesome themes. So why don’t we celebrate them with a nice Top 10 of the best out there? A huge note to all of you – this is MY list, not yours; and most of all, we’re only gonna talk about themes from 1st to 4th generation. Sorry, Black and White fans!

So without further due, this JETZ.acx in the Top 10 Pokémon Battle Themes ‘Till the 4th Generation.

Review: Metroid (NES/Virtual Console)

Posted by JETZ.acx On Tuesday, January 25, 2011 0 comments

The first Metroid I’ve ever played in my life was the GBA classic Metroid Fusion, but the original Metroid for the NES was the first I actually owned. As one who valued (and still values) old games in a time when polygons and powerful CPUs dominated the gaming world, finding the sci-fi classic in a Gamestop bin was as profitable as scoring a Yes from your 3-year-relation girlfriend after presenting her the wedding ring of your grandmother.

But even I know games can get a bit too old by today’s standards. Don’t get me wrong – Metroid is still a ground-breaking title, and stands as one of the best the NES has to offer. But compared to vastly improved sequels like the SNES masterpiece Super Metroid or any of the GBA iterations, the first journey into the depths of Zebes isn’t quite as charming today as it was yesterday.